// Attack munchkins, call brawlers and ignore burls.
// This function defines the hero's behaviour about enemies.
function dealEnemy(enemy) {
// If enemy.type is "munchkin":
if (enemy.type == "munchkin") {
// Then attack it:
hero.attack(enemy);
}
// If the enemy's type is "brawler":
if (enemy.type == "brawler") {
// Then say something to call the brawler:
hero.moveXY(30, 34);
hero.say("Brawlery są głupie");
}
}
while (true) {
var enemy = hero.findNearestEnemy();
if (enemy) {
dealEnemy(enemy);
}
else {
hero.moveXY(30, 34);
}
}
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