// Use charges to soften up packs of ogres.
// Then pick them off with your bow.
while(true) {
var enemy = hero.findNearestEnemy();
if (enemy) {
if (hero.isReady("throw")) {
var distance = hero.distanceTo(enemy);
// Only throw if the ogres are more than 15m away.
// Use "if" to compare distance to 15.
if (distance>15) {
hero.throw(enemy);
}
// Use "else" to attack if you're not throwing.
else {
hero.attack(enemy);
}
}
else {
hero.attack(enemy);
}
}
}