// If-statement code only runs when the if’s condition is true.
// Fix all the if-statements to beat the level.

// == means "is equal to".
if (1 + 1 + 1 == 2) {  // ∆ Make this false.
    hero.moveXY(5, 15);  // Move to the first mines.
}
if (2 + 2 == 4) {  // ∆ Make this true.
    hero.moveXY(15, 40);  // Move to the first gem.
}
// != means "is not equal to".
if (2 + 2 == 4) {  // ∆ Make this true.
    hero.moveXY(25, 15);  // Move to the second gem.
}


// < means "is less than".
if (2 + 2 > 3) {  // ∆ Make this true.
    var enemy = hero.findNearestEnemy();
    hero.attack(enemy);
}
if (6 < 4) {  // ∆ Make this false.
    hero.moveXY(40, 55);
}
if (false) {  // ∆ Make this false.
    hero.moveXY(50, 10);
}
if (true) {  // ∆ Make this true.
    hero.moveXY(55, 25);
}

 

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