// Use game.randomInteger(min,max) to add randomness!
game.spawnPlayerXY("knight", 40, 35);
game.addSurviveGoal();
game.addDefeatGoal(8);
function onSpawn(event) {
while(true) {
var unit = event.target;
var enemy = unit.findNearestEnemy();
if(enemy) {
unit.attack(enemy);
}
}
}
game.setActionFor("munchkin", "spawn", onSpawn);
// Spawn an ogre every 0 to 4 seconds.
var spawnTime = 0;
while(true) {
if(game.time > spawnTime) {
// Spawn a "munchkin" at a random location
// Set x to a random number between 10 and 70
var x = game.randomInteger(10, 70);
// Set y to a random number between 10 and 60
game.randomInteger(10, 60);
// Spawn a "munchkin" at x, y
game.spawnXY("munchkin", 71, 9);
// Spawn again in 0 through 4 seconds
spawnTime = game.time + game.randomInteger(0,4);
}
}
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