// Certain coins and gems attract lightning.
// The hero should only grab silver coins and blue gems.
while (true) {
var item = hero.findNearestItem();
// A silver coin has a value of 2.
// Collect if item.type is equal to "coin"
// AND item.value is equal to 2.
if (item.type == "coin" && item.value == 2) {
hero.moveXY(item.pos.x, item.pos.y);
}
// A blue gem has a value of 10.
// Collect if item.type is equal to "gem"
// AND item.value is equal to 10.
if (item.type == "gem" && item.value == 10) {
hero.moveXY(item.pos.x, item.pos.y);
}
}
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