// The coin field has been seeded with vials of deadly poison.
// Ogres are attacking, while their peons are trying to steal your coins!
while(true) {
    var enemy = hero.findNearestEnemy();
    if(enemy) {
        // Attack the enemy only if the type is NOT equal to "peon".
        if(enemy.type != "peon") {
            hero.attack(enemy);
        }
    }


    var item = hero.findNearestItem();
    if(item) {
        // Gather the item only if the type is NOT equal to "poison".
        if(item.type != "poison") {
            hero.moveXY(item.pos.x, item.pos.y);
        }
    }
}

 

 

 

 

 

 

 

 

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