// Buduj tylko ,gdy widzisz wrogów
// funkcja posiada TRZY parametry
function maybeBuildSomething(typeToBuild, x, y) {
hero.moveXY(x, y);
// Znajdź najbliższego wroga
var enemy = hero.findNearestEnemy();
// Jeśli jest tam wróg.
if (enemy) {
//
// Use the variable typeToBuild as a first argument.
hero.buildXY(typeToBuild, x, y);
}
}
// You don't need to change the code below.
while(true) {
// Call maybeBuildSomething with "fire-trap" and the coordinates of the bottom X.
maybeBuildSomething("fire-trap", 40, 20);
// Call maybeBuildSomething, with "fence" at the left X!
maybeBuildSomething("fence", 26, 34);
// Call maybeBuildSomething with "fire-trap" at the top X!
maybeBuildSomething("fire-trap", 40, 50);
// Call maybeBuildSomething with "fence" at the right X!
maybeBuildSomething("fence", 54, 34);
}
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