// Soldiers will slowly arrive, but the ogres will overwhelm them.
// A basic attack loop isn't going to be enough to keep you alive.
while(true) {
    var flag = hero.findFlag();
    var enemy = hero.findNearestEnemy();
    if(flag) {
        hero.say("Maybe I should do something with that flag?");
        hero.moveXY(flag.pos.x, flag.pos.y);
        hero.pickUpFlag(flag);


    } else {
        hero.say("I'm bored.");
        var enemy = hero.findNearestEnemy();
        hero.attack(enemy);
    }
        if (hero.isReady("cleave")) {
            hero.cleave(enemy);
        }   
}

 

 

 

 

   
   

 

 


 

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