// Collect coins. Ignore "sand-yak"s and "burl"s.
while(true) {
var enemy = hero.findNearestEnemy();
var item = hero.findNearestItem();
if (enemy) {
if (enemy.type == "sand-yak" || enemy.type == "burl") {
// Don't attack! Collect coins.
hero.say("Nie zaatakuje go!!!");
} else {
// Else, attack.
hero.attack(enemy);
}
} else if (item) {
// Collect coins: move to item's position.
hero.moveXY(item.pos.x, item.pos.y);
} else {
hero.moveXY(41, 31);
}
}
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