// Count collected item values and use them for scoring.
// Setup characters.
var player = game.spawnPlayerXY("captain", 40, 34);
player.maxSpeed = 20;
// Chests of gems are the most valuable items.
game.spawnXY("chest", 68, 56);
game.spawnXY("chest", 14, 14);
// This function spawns a random item in a random place.
function spawnRandomItem() {
var itemNumber = game.randomInteger(1, 3);
var x = game.randomInteger(12, 68);
var y = game.randomInteger(12, 56);
if (itemNumber == 1) {
game.spawnXY("bronze-coin", x, y);
}
else if (itemNumber == 2) {
game.spawnXY("gold-coin", x, y);
}
else if (itemNumber == 3) {
game.spawnXY("gem", x, y);
}
}
var itemInterval = 1;
var itemSpawnTime = 0;
function checkSpawnTimer() {
if (game.time >= itemSpawnTime) {
// Call the spawnRandomItem function.
spawnRandomItem();
itemSpawnTime += itemInterval;
}
}
game.score = 0;
// The "collect" event is triggered by collecting something.
function onCollect(event) {
// event.target contains the collector.
var collector = event.target;
// event.other contains the collected item.
var item = event.other;
if (item.value) {
// Adding health power for valuable items.
collector.health += item.value;
// Increase the game score by the item's `value`:
game.score += item.value;
}
}
// Assigning onCollect handler for "player" on "collect" event.
player.on("collect", onCollect);
// The score the player needs to win.
var requiredScore = 220;
var goldGoal = game.addManualGoal('Collect at least 220 gold in 20 seconds.');
ui.track(game, "score");
function checkGoals() {
if (game.score >= requiredScore) {
game.setGoalState(goldGoal, true);
}
}
while(true) {
checkSpawnTimer();
checkGoals();
}
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