// Pokonaj szkielety i otwórz skrzynię.
function onSpawn (event) {
// Pet should find the health potion (type is "potion"):
var potion = pet.findNearestByType("potion");
// and fetch it:
pet.fetch(potion);
// Pet should find the gold key (type is "gold-key"):
var goldKey = pet.findNearestByType("gold-key");
// and fetch it:
pet.fetch(goldKey);
}
// Pet can find more than just items:
var skeleton = pet.findNearestByType("skeleton");
pet.on("spawn", onSpawn);
while(true) {
if (skeleton.health > 0) {
hero.attack(skeleton);
}
else {
hero.moveXY(31, 38);
}
}
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