# Attack munchkins, call brawlers and ignore burls.
# This function defines the hero's behaviour about enemies.
def dealEnemy(enemy):
# If enemy.type is "munchkin":
if enemy.type == "munchkin":
# Then attack it:
hero.attack(enemy)
# If the enemy's type is "brawler":
if enemy.type == "brawler":
# Then say something to call the brawler:
hero.say("It's a Mario time!")
pass
while True:
enemy = hero.findNearestEnemy()
if enemy:
dealEnemy(enemy)
else:
hero.moveXY(30, 34)
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