- Szczegóły
- 2240
// Grasz musi pokonać tylko kilku wrogów.
game.spawnPlayerXY("guardian", 62, 25);
// Użyj addDefeatGoal(X) by umożliwić graczowi wygraną.
// po pokonaniu X wrogów ( w tym przypadku , X powinien wynosić 4)
game.addDefeatGoal(4);
// Grasz musi pokonać tylko kilku wrogów.
game.spawnPlayerXY("guardian", 62, 25);
// Użyj addDefeatGoal(X) by umożliwić graczowi wygraną.
// po pokonaniu X wrogów ( w tym przypadku , X powinien wynosić 4)
game.addDefeatGoal(4);
// Grasz musi zebrać tylko niektóre klejnoty.
game.spawnPlayerXY("knight", 39, 23);
// Use game.addCollectGoal(X) to allow the player to win
// after collecting only X gems! (In this case, X should be 6)
game.addCollectGoal(6);
// Pokonaj ogry przywołując i dowodząc jednostkami.
// Przywołaj 2 rycerzy.
game.spawnXY("soldier", 35, 20);
game.spawnXY("soldier", 45, 20);
// Przywołaj 2 łuczników.
game.spawnXY("archer", 24, 25);
game.spawnXY("archer", 63, 18);
function fightEnemies(event) {
// Use manual goals to specify which ogres to defeat.
function createGenerator(spawnType, x, y, spawnAI) {
var generator = game.spawnXY("generator", x, y);
generator.spawnType = spawnType;
generator.spawnAI = spawnAI;
}
// Scouts are aggressive and munchkins are just walking.
createGenerator("scout", 12, 12, "AttacksNearest");
createGenerator("scout", 68, 56, "AttacksNearest");
createGenerator("munchkin", 12, 56, "Scampers");
createGenerator("munchkin", 68, 12, "Scampers");
var player = game.spawnPlayerXY("duelist", 40, 34);
player.maxHealth = 1000;
player.attackDamage = 20;
player.maxSpeed = 20;
// These are our goals. Notice we save them in variables!
var spawnMunchkinsGoal = game.addManualGoal("Let 6 munchkins spawn.");
var dontTouchGoal = game.addManualGoal("Don't attack munchkins.");
var defeatScoutsGoal = game.addManualGoal("Defeat 6 scouts.");
// game properties used to count new and defeated ogres.
game.spawnedMunchkins = 0;
game.defeatedScouts = 0;
ui.track(game, "spawnedMunchkins");
ui.track(game, "defeatedScouts");
function onSpawn(event) {
game.spawnedMunchkins += 1;
}
function onDefeat(event) {
var unit = event.target;
if (unit.type == "scout") {
game.defeatedScouts += 1;
}
if (unit.type == "munchkin") {
// dontTouchGoal is failed if a munchkin is defeated.
game.setGoalState(dontTouchGoal, false);
player.say("Oops.");
}
}
// Block passages with forest tiles.
// Then destroy them when the player defeats some ogres.
// Set up the player.
var player = game.spawnPlayerXY("duelist", 6, 34);
player.attackDamage = 35;
player.maxHealth = 750;
player.maxSpeed = 15;
// The player should move through the forest to win.
game.addMoveGoalXY(76, 34);
// For each defeated ogre, spawn two new ogres.
var player = game.spawnPlayerXY("knight", 40, 34);
player.attackDamage = 20;
// Use this to count defeated ogres.
game.defeated = 0;
// How many ogres the player needs to defeat
game.toDefeat = 16;
game.addDefeatGoal(game.toDefeat);
// Show these useful variables to the player using ui.track
ui.track(player, "health");
ui.track(game, "defeated");
ui.track(game, "toDefeat");
// Starter enemies.
game.spawnXY("munchkin", 30, 14);
game.spawnXY("munchkin", 50, 54);
// This makes new enemies aggresive.
function onSpawn(event) {
var unit = event.target;
unit.behavior = "AttacksNearest";
}
<!-- JavaScript can be used to show and hide elements! -->
<script>
var showButton = $("#showButton");
// Create the variable 'hideButton' to store #hideButton
var hideButton = $("#hideButton");
var image = $("#image");
function showElement() {
image.show();
}
// Now you can create a custom goal for your game
// using the game.addManualGoal(description) method!
// Spawn a few scouts, a boss, and a maze.
game.spawnMaze(5);
game.spawnXY("scout", 60, 58);
game.spawnXY("scout", 28, 29);
game.spawnXY("scout", 61, 24);
var ogref = game.spawnXY("ogre-f", 60, 12);